7/14/2023 0 Comments Theme hospital demo![]() ![]() You're not necessarily going to build one hospital and be done. You're also encouraged to think of the various doctors on staff as actual characters because they have their own skills, level up, and even have their own histories. It might sound straightforward, but depending on the staff you have, it can require very different priorities. This means well-maintained hospitals will have happy doctors, and poorly maintained ones won't. From what we can see, it appears that most of these desires subtly push you toward upgrading the hospital in different ways. Doctors of different species thrive in different environments, and it's important to make sure your doctors are happy with your buildings. ![]() This adds more complexity to the process of taking in patients than with an entirely human organization. ![]() Some are more durable and patient and thus can be asked to wait longer without getting upset. Some alien species might require certain temperatures or thrive better in certain environments. As you might imagine, you're treating a variety of different alien races with different needs, and that plays into how you intend to manage the stresses of a hospital. What separates something like Galacticare from a standard hospital simulator is your patients and staff. It's clear the developers know that a lot of elements of the basic design are not broken and don't need to be fixed and are focusing on what makes Galacticare distinct. While everything might have a space theme, it's still a hospital. The basic interface is comfortable and familiar. You do this by micromanaging everything, from the staff to patients to the buildings themselves. You're a director who's been put in charge of a hospital that's in outer space, and you need to keep it profitable while assuring that patients actually get treated. If you've recently played a hospital sim, you probably have a good idea of the basics. At first blush, Galacticare looks familiar. ![]()
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